Multiplayer: what it is, and what “online” really means
Last verified: August 15, 2026
Why there's no official online play
This isn't an oversight or a “coming soon”. The developer has addressed it directly: online play is a hard problem, and the privacy and security requirements are demanding — noting that developers more experienced than him have come unstuck on netcode. Reading that as “not planned” is the safe interpretation.
We spell this out because several sites publish setup guides for an official “online multiplayer” mode, complete with advice about needing a low-latency internet connection. There is no such mode to configure. If a guide never links a source for it, that's why.
What the base game actually gives you
- 1–4 players, local. Everyone shares the same machine and the same mic, taking turns performing.
- The judges aren't other players. Scoring comes from five in-game judges — see judges and scoring. Other players are your competition, not your jury.
- Dub Mode works in a group too, and it's the better party format: assign characters, then watch the finished dub play back over the real clip. See Dub Mode.
The community mod that does add online play
tcv-multiplayer-mod is a third-party mod that puts 2–4 players online together, each recording on their own PC's microphone. Takes are chunked and sent to everyone once recorded. Scoring is calculated and published by the host so floating-point rounding can't drift between machines, and round sync uses phase barriers with timeouts — so one player crashing doesn't freeze the lobby. It supports both the normal show and Dub Mode.
What it requires
- A legitimate copy of the game. The mod requires it — this is not a way to play without buying (it's $5).
- Windows only, and specifically game version 0.5.1 or 0.5.2-dev2.
- Python, plus its
Install.bat, which locates your install and downloads roughly 140 MB of modified Godot build. - Networking: the host forwards UDP 7654, or everyone joins a virtual LAN via ZeroTier, Tailscale, Hamachi or Radmin.
- Everyone needs identical voice packs and the identical mod build. Mismatches break it.
Two things it says explicitly that are worth repeating: Parsec and Discord are not required, and Twitch mode stays single-player even with the mod.
We link this mod because we read its documentation, not because we've run a four-player session ourselves. It's unofficial software that patches your game files — back up your install first, and judge the setup burden for yourself.
The lighter option: DisDubs
If installing a mod isn't worth it, the community also built DisDubs, a free Discord-based take on the same idea — a bot captures each person's audio from the voice channel. Its author says it runs in 500+ servers; we haven't independently verified that number. It's not the same game, but it scratches the same itch with no install.
Playing with a stream audience instead
There is one genuinely networked feature in the base game, and it isn't multiplayer: Chat Mode reads Twitch chat commands, letting your viewers weigh in, and Chatter Packs let audience voices play in the show. It stays one performer with many spectators — which, given how this game spreads, is arguably the format it's best at.
Frequently asked
- Does The Choicer Voicer have online multiplayer?
- Not officially. The game ships with local multiplayer for up to 4 players sharing one PC and one mic. The developer has said online play isn't planned, citing the difficulty and the privacy and security burden. A community mod does add real online play, but it is unofficial.
- How many people can play?
- Up to 4 locally, taking turns at the same microphone. The judging panel is five in-game judges, not other players.
- Can each player use their own microphone?
- Not in the base game. Players report the multiplayer setup screen does not let you assign a separate mic per player, even though mic selection works normally in Options. With the community online mod, everyone records on their own PC's mic.
- Do I need Parsec or Discord to play with friends?
- For the community online mod, no — it states plainly that neither is required. It uses a direct connection over UDP port 7654, or a virtual LAN tool like ZeroTier or Tailscale.
Sources
- Official store page — YeahMaybe on itch.io (player count, and the developer's comments on online play)
- tcv-multiplayer-mod on GitHub — requirements, networking and sync details are from its own README
- The same mod mirrored on GameBanana
- r/ChoicerVoicer — where DisDubs was shared
- How we verify everything on this wiki